Post by Chris on Aug 7, 2008 18:44:17 GMT -8
This is just a quick reminder of things you as a player should have on your person at game:
The Basics:
Item cards:
Other things the staff reccomends you have on hand just because they are useful:
Any questions, let us know!
- Your V:tM staff
The Basics:
Item cards:
Weapons Cards: Does your character have a sword? A gun? A crowbar? A blunt stick? You'll need a stamped card, with both the Diamond Stamp for combat items and the standard stamp for item cards. The correct statistics for each weapon must be included on the card as well. Would your character have a spare weapon in the trunk of theri car? A gun under their pillow or a functional sword over their fireplace? Get a card for it. Stats for Weapons and Armor are here. | |
Ammunition Cards: If you have any kind of firearm (includes crossbow or bow) you'll need a card indicating you have ammunition for the weapon. Bullets, crossbow bolts, darts, and arrows all fall into the catagory of ammunition. Special ammunition types (like Dragonsbreath rounds) will need to include an ammunition counter, as these rounds are rare and require you to tick off a round each time it is fired. We don't do that for regular ammunition. | |
Armor Cards: If your character plans to wear any kind of armor, you'll need a card with an armor rating and the correct statistics. With the exception of Nomex (fire resistant armor) armor does not stack. You don't have to have your character wear armor obviously, your Toreador Artiste is likely not going to wear a lot of Riot Gear to the Masquerade ball, but you never know when having the card available in your character's trunk might help. Stats for Weapons and Armor are here. | |
Haven Cards: We don't use the Haven background in this game, we base your character's Haven on the Resources background they've got (in general). At Resources 1 your character can afford a cheap apartment, at Resources 5 they can have a mansion. Your haven card should contain any details you want the staff to know about your character's haven. Is there a secret entrance or exit? Does it contain any special rooms that have items used in rituals or contain other valuable items? It's possible for your character to own more weapons, items and armor than they carry on them, so you might want to consider a safe or room to store these things. Does the Haven have internet access? Have multiple Havens? Not without multiple Haven cards you don't. What kind of security rating does the Haven have? You'll want to make an Int+Security check to create a security rating for your Haven. It is possible to hire other PCs or NPCs to do this for your character as well. | |
Vehicle Cards: Once again we base the kind of vehicle your character can drive loosely on the character's Resources rating. Resources 1 is a motorcycle and Resources 5 is a rare sports car. You'll need to have the card include the make, model, color and correct statistics for your character's vehicals. Also, does the car have a day-proof trunk or any special compartments? Stats for Automobiles are on the chart listed on page 201 of the main V:tM Revised book. | |
Contact/Ally/Mentor cards: These should include the name of the Contact, Ally or Mentor, a general description of the NPC (Sire, old fishing buddy, underworld 'hook-up', fellow scholar of were-porcupine Lore, etc.) The number of points spent into them (1-5) their location (what city and country) and what influences they have in their own city. When you first start out, this information will also match what is on your character's Background Sheet that you'll have provided when you first make your character. Many keep this info on their character sheet, which is fine too. | |
Identification Cards: Does your character have a regular drivers license with their own name on it or a fake ID? Does your character have a real or fake birth certificate or passport? Do they carry identification (real or fake) that establishes them as some kind of police officer, licensed PI or bail bondsman? If it's your character's first night in the Emerald Domain they'll need a Letter of Introduction card as well with your character's name and previous city. If you want an entire alternate identity for your character, consider the Alternate Identity Background as well. | |
Other Items: Would your character have a cell phone or computer? What about evidence bags for collecting items at a crime scene? A flashlight or cigarette lighter? Any particular ritual components that they would use on a regular basis or the items created via rituals like bloodstones? What about the signed/stamped card for the ritual itself? Does your character have a physical library of Lores or the Occult Library background? How about special Combat Manuvers? Cash your character has on hand? Spare blood bags? Ghouled animals? Keycards to secure locations? Artwork or Craft Materials? |
Other things the staff reccomends you have on hand just because they are useful:
- A list of the stats and tests used for the disciplines and/or rituals your character has and something that states what each number of successes means for quick reference.
- The Traditions. (You never know when someone will ask).
- Some blank paper and something to write notes with.
- A portable card holder for all of your character's cards. They are about $1 at most stores unless you want something really fancy.
Any questions, let us know!
- Your V:tM staff