Post by Skir on Aug 17, 2012 10:32:47 GMT -8
Of all of the combat disciplines, Celerity is probably the most powerful because it takes everything else you can do and doubles, triples, quadruples, etc etc it, all for 1 blood. It was rebalanced in the Dark Ages line of material, and then rebalanced again in V20 to be, in my opinion, a lot more fair.
Here is the text for V20 Celerity:
Each point of Celerity adds one die to every Dexterity-related dice roll. In addition, the player can spend one blood point to take an extra action up to the number of dots he has in Celerity at the beginning of the relevant turn; this expenditure can go beyond Generation maximum. Any dots used for extra actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical (e.g. the vampire cannot use a mental Discipline like Dominate multiple times in one turn), and extra actions occur at the end of the turn (the vampire's regular action still takes place per her initiative roll).
Normally a character without Celerity must divine their dice if she wants to take multiple actions in a single turn, as per p. 248. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. Extra actions gained through Celerity may not in turn by split into multiple actions, however.
Essentially, Celerity gains a passive effect of X Dexterity all the time, and you can spend up to X Blood to convert these bonus Dexterity into extra actions. Taking 5 extra actions in a round costs 5 blood, which doesn't factor into your Gen limit.
For those not familiar, in our current rules, Celerity always costs 1 blood and you gain X extra actions where X is your Celerity.
What this does is make one of the most powerful disciplines a lot more expensive to use, but gives it a passive benefit. Overall, a fair trade. The other change is one for simplicity: the old Celerity had to be spent for the round BEFORE you got the benefit, which was a strange book keeping problem. This one occurs in the same round, which is simpler.
Another nice benefit is that it makes Celerity useful for more than just combat. Toreador can use Celerity for the Dex bonus for arts and performances, as it suggests that they do in the flavor text:
"The Toreador are more inclined to use Celerity to provide an air of unnatural grace to live performances or for an extra push to complete a masterpiece on time, but they can be as quick to draw blood as any assassin or punk when angered."
I am for changing to the V20 version of Celerity. Staff will hold a vote on 9/8 to confirm whether the game wants this new version or not.
I will leave this thread open for comments and questions.
Here is the text for V20 Celerity:
Each point of Celerity adds one die to every Dexterity-related dice roll. In addition, the player can spend one blood point to take an extra action up to the number of dots he has in Celerity at the beginning of the relevant turn; this expenditure can go beyond Generation maximum. Any dots used for extra actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical (e.g. the vampire cannot use a mental Discipline like Dominate multiple times in one turn), and extra actions occur at the end of the turn (the vampire's regular action still takes place per her initiative roll).
Normally a character without Celerity must divine their dice if she wants to take multiple actions in a single turn, as per p. 248. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. Extra actions gained through Celerity may not in turn by split into multiple actions, however.
Essentially, Celerity gains a passive effect of X Dexterity all the time, and you can spend up to X Blood to convert these bonus Dexterity into extra actions. Taking 5 extra actions in a round costs 5 blood, which doesn't factor into your Gen limit.
For those not familiar, in our current rules, Celerity always costs 1 blood and you gain X extra actions where X is your Celerity.
What this does is make one of the most powerful disciplines a lot more expensive to use, but gives it a passive benefit. Overall, a fair trade. The other change is one for simplicity: the old Celerity had to be spent for the round BEFORE you got the benefit, which was a strange book keeping problem. This one occurs in the same round, which is simpler.
Another nice benefit is that it makes Celerity useful for more than just combat. Toreador can use Celerity for the Dex bonus for arts and performances, as it suggests that they do in the flavor text:
"The Toreador are more inclined to use Celerity to provide an air of unnatural grace to live performances or for an extra push to complete a masterpiece on time, but they can be as quick to draw blood as any assassin or punk when angered."
I am for changing to the V20 version of Celerity. Staff will hold a vote on 9/8 to confirm whether the game wants this new version or not.
I will leave this thread open for comments and questions.