Post by Gavin on Dec 31, 2015 12:34:57 GMT -8
The latest C20 Kickstarter update included rules for Unleashing arts. I have some ideas for how to use them; these are my proposed rules for this. If people like (we can discuss them this Saturday), we can start implementing these rules as a draft, with the understanding they might get altered as needed.
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Changelings perform Cantrips to focus glamour through their Arts in specific, deliberate ways, but every kithain possesses another, more dangerous method to channel glamour. Learning an Art unlocks a new door into the dreaming, and a Changeling desperate enough can kick that door open to let the dreaming flood the mundane world filtered only by the nature of their kith with unpredictable but potent results.
Because the unleashed glamour reaches through the dreaming by way of the changeling’s kith, an unleashed Art always reflects the kithain’s nature. A redcap unleashing Wayfare yanks the target violently through the air or sends them hurtling through a nightmare world of blood and pain before emerging blocks away, the sound of predators chasing them still in their ears. An eshu unleashing Contracts, on the other hand, surrounds the target with the noises and smells of a busy marketplace as she is forced to accept a future favor from the changeling in return for handing over an item the character seeks.
The player chooses an Art with which to open the Dreaming, filtered through their Kith, and states her character's intent in a short, simple statement (“hurt that man”, “save my friend”, “restore the grove”). She spends two temporary Glamour, draws a Nightmare effect, and then decides if the character will “coax” or “command” the unleashed glamour. Successfully unleashing the Art achieves the desired effect. If commanded, the player determines how the dreaming enforces the character’s will. If coaxed, the Storyteller describes the effect and should incorporate a complication or conflict into the results.
After the player declares the character unleashes one of her Arts, she rolls a number of dice equal to the character’s permanent Glamour plus 1 for every Nightmare effect currently in play on the character, difficulty 8 if commanded and difficulty 5 if coaxed. If the roll succeeds, the player must compare the number of successes to the rating of the unleashed Art.
Unleashing Results
Botch: Banality responds to the breach of the mists violently. Gain 3 temporary Banality and the character's mein recedes for the scene, cutting him off from the dreaming.
Failure: The character is unable to invoke the Dreaming. Gain one temporary banality and the character cannot use that Art for the remainder of the scene.
Successes <= character's Art rating: Character successfully invokes and controls the Dreaming. The character's fae mein becomes wyrd and visible, the character's intent is fulfilled via the Unleashed Art.
Successes > Art rating: The character invokes the Dreaming but loses control. The character's intent is fulfilled but in a twisted or unintended way that adds complications or puts everyone nearby at risk. The character gains an additional Nightmare effect.
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Changelings perform Cantrips to focus glamour through their Arts in specific, deliberate ways, but every kithain possesses another, more dangerous method to channel glamour. Learning an Art unlocks a new door into the dreaming, and a Changeling desperate enough can kick that door open to let the dreaming flood the mundane world filtered only by the nature of their kith with unpredictable but potent results.
Because the unleashed glamour reaches through the dreaming by way of the changeling’s kith, an unleashed Art always reflects the kithain’s nature. A redcap unleashing Wayfare yanks the target violently through the air or sends them hurtling through a nightmare world of blood and pain before emerging blocks away, the sound of predators chasing them still in their ears. An eshu unleashing Contracts, on the other hand, surrounds the target with the noises and smells of a busy marketplace as she is forced to accept a future favor from the changeling in return for handing over an item the character seeks.
The player chooses an Art with which to open the Dreaming, filtered through their Kith, and states her character's intent in a short, simple statement (“hurt that man”, “save my friend”, “restore the grove”). She spends two temporary Glamour, draws a Nightmare effect, and then decides if the character will “coax” or “command” the unleashed glamour. Successfully unleashing the Art achieves the desired effect. If commanded, the player determines how the dreaming enforces the character’s will. If coaxed, the Storyteller describes the effect and should incorporate a complication or conflict into the results.
After the player declares the character unleashes one of her Arts, she rolls a number of dice equal to the character’s permanent Glamour plus 1 for every Nightmare effect currently in play on the character, difficulty 8 if commanded and difficulty 5 if coaxed. If the roll succeeds, the player must compare the number of successes to the rating of the unleashed Art.
Unleashing Results
Botch: Banality responds to the breach of the mists violently. Gain 3 temporary Banality and the character's mein recedes for the scene, cutting him off from the dreaming.
Failure: The character is unable to invoke the Dreaming. Gain one temporary banality and the character cannot use that Art for the remainder of the scene.
Successes <= character's Art rating: Character successfully invokes and controls the Dreaming. The character's fae mein becomes wyrd and visible, the character's intent is fulfilled via the Unleashed Art.
Successes > Art rating: The character invokes the Dreaming but loses control. The character's intent is fulfilled but in a twisted or unintended way that adds complications or puts everyone nearby at risk. The character gains an additional Nightmare effect.