Post by Justin KG on Oct 6, 2016 3:07:09 GMT -8
Those of you familiar with these merits and flaws may note that there are some missing and one or two with a price change. These have been removed or altered because I do not find them to be appropriate to the story I want to tell or they don't fit well within the M20 system as written. Also, I took the merits and flaws that do not have page numbers associated to them from the revised edition Mage book text only copy I have, so I don't have pages for them. For the revised book, Merits and Flaws are found near the back of the book.
Mental
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Physical
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Social
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Supernatural
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Mental
- Acute Senses 1-3 (pg. 642 M20)
- Code of Honor 2
- Concentration 1
- Eidetic Memory 2 (Note: Remembering something normally is an Intelligence roll difficulty 8.)
- Iron Will 3
- Language 1 (pg. 643 M20)
- Light Sleeper 1-3
- Lightning Calculator 1
- Time Sense 1
--
- Ability Deficit 5
- Amnesia 2
- Compulsion 1-4
- Deep Sleeper 1
- Deranged 3-5 (pg 648 M20)
- Nightmares 1
- Phobia 2
- PTSD 2-5 (pg 647 M20)
- Short Fuse 2
- Soft-Hearted 1
- Speech Impediment 1
Physical
- Ambidextrous 1
- Catlike Balance 1
- Daredevil 3
- Huge Size 1
- Immunity 2-12 (pg 229 GT)
- Insensible to Pain 5
- Resistant Pattern 7 (pg 229 GT)
- Too Tough To Die 5 (pg 644 M20)
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- Addiction 1-3 (pg 646 M20)
- Ageing 5
- Bad Sight 3
- Blind 6
- Claws/Fangs/Horns/Hooves/Barbed Tail 3+ (pg 228 GT)
- Deaf 4
- Defective Sense 1
- Deformity 3
- Degeneration 3, 6, or 9
- Diminished Attribute (variable)
- Disfigured 2
- Lame 3
- Monstrous 3
- Mute 4
- One Ear/Eye 2
- Paraplegic 6
- Permanent Wound 3
- Primal Marks 2
- Short 1
- Slow Healing 3
- Vulnerability 1-7 (pg 231 GT)
Social
- Berserker/ Stress Atavism 4 (pg 644 M20)
- Dark Triad 3 (pg 643 M20)
- Ties 3 (pg 643 M20)
- True Love 4
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- Child 1-2 (Minimum age of character is 12)
- Construct 2 (pg 647 M20)
- Dark Secret 1
- Enemy 1-5 (pg 647 M20)
- Mistaken Identity 1
- Shy 1
- Witch Hunted 4
Supernatural
- Avatar Companion 7
- Circumspect Avatar 2
- Conditional Magick 1-6
- Cyclic Magic 3
- Green Thumb 1
- Legendary Attribute 5 (House Rule)
- Manifest Avatar 3
- Medium 2
- Natural Channel 3
- Nine Lives 6 (pg 229 GT)
- Oracular Ability 3
- Parlor Trick 1
- Personal Talisman 1 (pg 229 GT)
- Shapechanger 4
- Shattered Avatar 5
- True Faith 7 (pg 644 M20)
- Twin Souls 4
- Umbral Affinity 4 (pg 644 M20)
- Unaging 2
- Unbondable 3
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- Bedeviled 6 (pg 231 GT)
- Conditional Magick 1-6
- Cursed 1-5 (pg 646 M20) (House Rule: May also be taken once in order to represent an Adversarial Background from the Guide to Traditions pg 222-228)
- Crucial Component 2-5
- Dark Fate 5
- Devil's Mark 1
- Echoes 1-5 (pg 646 M20)
- Personal Talisman 1 (pg 229 GT)
- Phylactery 7