Post by Evan on Nov 26, 2010 23:57:49 GMT -8
Jane Schetzle's Questions:
The list we are planning on making right now will be a write up of each recurring NPC, mortal or otherwise that we are using for regular PC interaction. We will be making note of current relationships with PCs (and discussing these interactions in ST meetings) so that players do not need to wait in line for a specific ST to have a short phone call or long conversation about X, Y or Z.
While this system was not designed with players avoiding staff members they dislike in mind, it will be a helpful method to resolve that issue as well.
The largest difficulty we are going to need to overcome with this system is that if a specific NPC meets with a number of PCs over the course of a night, it will be simplest to have the same staff member running those interactions to keep up internal consistency. This is a limitation of the game delivery method we play under and not something easily fixed.
That being said, any recommendations or suggestions to alleviate bottle necking are more than welcome!
When polite discourse and rational conflict resolution have failed, I will excuse myself from the table. If elected to the position of HST, what this will mean is that if direct discussion, PA intervention and other methods to resolve a dispute or conflict are not successful AND the other party involved is showing an intractable and/or irrational point of view that is damaging to the resolution process, I will make it clear that I cannot resolve the issue further and will ask the aggrieved party to either move on with the hopes of discussing the issue with the next staff or if that proves impossible, to take a break from game.
If the other party in these discussions becomes volatile, hostile or disrespectful to the point of disrupting our job as STs to run the game, I will utilize the three strike system previous staffs have turned to in these situations. This will be a LAST RESORT if rational discourse fails.
I'd like my legacy to be a number of active, player driven plots that are still rolling years later along with a clean pair of character creation and house rules pages on the website. This second part is a responsibility that falls directly onto the HST and one that I aim to resolve within the first few months of being elected (quicker, baring any large rules issues).
I think having a community as generous and organized as EC can be is a huge boon to the larger community we all live in. While my primary focus will necessarily be on the players and PCs of the Campire {sic} sphere, maintaining the donation and assistance drives the game keeps moving as well as supporting our existing support mechanisms (Mad Dog, B&GC, etc) through regular events will be high on my priority list. In cases where these organizations have a 'go-to' person in the community already, I'll focus on assisting that person meet needs and facilitate them getting the word out. At the times a new point of contact is needed to keep up traditions and assist outside folks, I'll work to make sure players at Vampire are asking themselves "how can I find a way to fit this into my schedule?"
That's a lot of talk about encouraging and supporting others in assisting outside groups - the other side of my answer is that the best way I can focus on any sort of Vampire 'tomorrow' is to make sure I am working as hard and as honestly as I can to help the game thrive and grow by telling fun stories and maintaining a balanced field of play.
1) Will you create a list of scene types/themes that your various staff like to run and make it available to everyone so players can chose ST which are suited to the direction they want to go? Do you see any pro/cons with this idea?
The list we are planning on making right now will be a write up of each recurring NPC, mortal or otherwise that we are using for regular PC interaction. We will be making note of current relationships with PCs (and discussing these interactions in ST meetings) so that players do not need to wait in line for a specific ST to have a short phone call or long conversation about X, Y or Z.
While this system was not designed with players avoiding staff members they dislike in mind, it will be a helpful method to resolve that issue as well.
The largest difficulty we are going to need to overcome with this system is that if a specific NPC meets with a number of PCs over the course of a night, it will be simplest to have the same staff member running those interactions to keep up internal consistency. This is a limitation of the game delivery method we play under and not something easily fixed.
That being said, any recommendations or suggestions to alleviate bottle necking are more than welcome!
2) At what point in a conflict resolution would ever walk away from the 'table' and why?
When polite discourse and rational conflict resolution have failed, I will excuse myself from the table. If elected to the position of HST, what this will mean is that if direct discussion, PA intervention and other methods to resolve a dispute or conflict are not successful AND the other party involved is showing an intractable and/or irrational point of view that is damaging to the resolution process, I will make it clear that I cannot resolve the issue further and will ask the aggrieved party to either move on with the hopes of discussing the issue with the next staff or if that proves impossible, to take a break from game.
If the other party in these discussions becomes volatile, hostile or disrespectful to the point of disrupting our job as STs to run the game, I will utilize the three strike system previous staffs have turned to in these situations. This will be a LAST RESORT if rational discourse fails.
3) How exactly would you like to leave the game after your run as HST, more specifically what would like your legacy to be when looking back 5 years later?
I'd like my legacy to be a number of active, player driven plots that are still rolling years later along with a clean pair of character creation and house rules pages on the website. This second part is a responsibility that falls directly onto the HST and one that I aim to resolve within the first few months of being elected (quicker, baring any large rules issues).
4) How will you help to create a tomorrow for the game? (working on haunted house, other traditions you want to start/keep/make more prominent)
I think having a community as generous and organized as EC can be is a huge boon to the larger community we all live in. While my primary focus will necessarily be on the players and PCs of the Campire {sic} sphere, maintaining the donation and assistance drives the game keeps moving as well as supporting our existing support mechanisms (Mad Dog, B&GC, etc) through regular events will be high on my priority list. In cases where these organizations have a 'go-to' person in the community already, I'll focus on assisting that person meet needs and facilitate them getting the word out. At the times a new point of contact is needed to keep up traditions and assist outside folks, I'll work to make sure players at Vampire are asking themselves "how can I find a way to fit this into my schedule?"
That's a lot of talk about encouraging and supporting others in assisting outside groups - the other side of my answer is that the best way I can focus on any sort of Vampire 'tomorrow' is to make sure I am working as hard and as honestly as I can to help the game thrive and grow by telling fun stories and maintaining a balanced field of play.
5) Is player trust important to you? Why?/
Rick asked almost this exact question in his post. My short answer is 'yes, incredibly'. My long answer is best written earlier in the thread. Please take a look.
Fantastic question! I want to explore how the Camarilla functions as an organization while maintaining the isolation that each specific City should feel as outlined in the Guide to the Camarilla and The Guilded Cage. I aim to do this by taking much of the perceived general focus of the Camarilla off Seattle and instead use NPC vampires connected to characters (allies, mentors, contacts, enemies, etc) to filter information and promote specific directions for characters - allowing PCs to take control in coordinating their groups of PC allies to make and meet goals.
I want the City to be a microcosm for the larger Camarilla and the PCs to explore the need to set up hierarchies and utilize boons and status to get work done.
When possible, I'd like to avoid the other lines of White-Wolf games. Werewolves make great antagonists and reason for Vampires to stick to the sickly yellow lights of the city, but mapping out a Cairne, Chantry or Freehold will be putting a lot of ST focus on NPCs instead of the actions PCs take.
In general, I think faith, spirituality, humanity, the nature of Vampiric existence and the undercurrents of paranoia at the thought that what you think of as 'free will' may simply be the best laid plans of sleeping giants are a lot of ground to cover and we can get a lot of mileage out of those stories.
I'm excited to see what themes and concepts players bring to the table/are working on now. That is going to define the larger directions I want to go in and what facets of the above I will focus on.
Thank you for reading,
-Evan
Rick asked almost this exact question in his post. My short answer is 'yes, incredibly'. My long answer is best written earlier in the thread. Please take a look.
6)What aspects of the Big Picture, the world of darkness in it's entirety do you want to focus on/showcase/bring to the fore ground?
Fantastic question! I want to explore how the Camarilla functions as an organization while maintaining the isolation that each specific City should feel as outlined in the Guide to the Camarilla and The Guilded Cage. I aim to do this by taking much of the perceived general focus of the Camarilla off Seattle and instead use NPC vampires connected to characters (allies, mentors, contacts, enemies, etc) to filter information and promote specific directions for characters - allowing PCs to take control in coordinating their groups of PC allies to make and meet goals.
I want the City to be a microcosm for the larger Camarilla and the PCs to explore the need to set up hierarchies and utilize boons and status to get work done.
7) Want concepts from the others spheres would you like to include? Ghost stories/spirituality/dreams/creativity/reality?
When possible, I'd like to avoid the other lines of White-Wolf games. Werewolves make great antagonists and reason for Vampires to stick to the sickly yellow lights of the city, but mapping out a Cairne, Chantry or Freehold will be putting a lot of ST focus on NPCs instead of the actions PCs take.
In general, I think faith, spirituality, humanity, the nature of Vampiric existence and the undercurrents of paranoia at the thought that what you think of as 'free will' may simply be the best laid plans of sleeping giants are a lot of ground to cover and we can get a lot of mileage out of those stories.
I'm excited to see what themes and concepts players bring to the table/are working on now. That is going to define the larger directions I want to go in and what facets of the above I will focus on.
Thank you for reading,
-Evan