Post by Sethron on Jun 21, 2013 16:41:08 GMT -8
Nosferatu Spawning Pools:
Spawning pools have been a Nosferatu tradition for centuries; the cute little mutant babies that crawl through the tunnels of the Warrens are legendary.
Spawning Pools are treated like a variant of the business system that a Nosferatu (or many Nosferatu) may invest in.
Spawning pools have been a Nosferatu tradition for centuries; the cute little mutant babies that crawl through the tunnels of the Warrens are legendary.
Spawning Pools are treated like a variant of the business system that a Nosferatu (or many Nosferatu) may invest in.
- They produce a number of normal animals with boosted stats (+1 strength, +1 stamina, ugly, and capable of frenzy) equal to their level per month, and facilitate the creation of special animals through special breeding and controlled mutation.
- This business has a special upkeep: 2x the business level in Nosferatu vitae each month must be donated to the spawning pool; anyone whose vitae is used to power the spawning pool automatically blood bonds the creatures that come out of it.
The spawning pool also allows for a Beastmaster to make 1 specially bred animal at a time. The owner of the item card has this capability.
The crafter uses Int + Animal Ken + Animalism as the special crafting roll, and success is capped according to the spawning pool's level
Reference the Vicissitude mod-points system for customization.Level 1: it can make only normal animals. (1 mod point)*Spawning pool beasts of Uncommon or better are all "masquerade breaking" in visual appearance, becoming more and more hideous and monstrous at each step.
Level 2: it can create uncommon animals. (2 mod points)*
Level 3: it can create rare animals. (4 mod points)
Level 4: it can create ultra-rare animals. (8 mod points)
Level 5: it can create masterpiece animals. (16 mod points)**
**All rules for masterpiece creation still apply, including dangerous quest and unique component