The midweek murder - does it belong at EC?
Sept 9, 2013 14:01:53 GMT -8
Styx and AST Jenne/Cullodena Duff like this
Post by Webmonkey on Sept 9, 2013 14:01:53 GMT -8
So we've clearly had this come up quite often over the course of game here, and it always seems to leave a sour taste in people's mouths, and that's this: The midweek PC kill.
Obviously, PvP is a part of vampire. I'm not debating that, at all.
Let me say it again: PvP happens, and that's just fine.
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But what I'm talking about here is specifically the week of one set of players emailing the staff about all of the things they're doing to murder other PC's while the other player does what? Most of the time probably just goes to work or school and deals with real life. Then they arrive in costume ready to play on Saturday only to be told, sorry, your character is dead, often with no tests available to the party whose character was destroyed on 'And this all happens on Monday'-time.
Now is it possible that the toasty murder would have happened the same way AT game? Likely. And it likely will even be handled fairly and all by the book.
But is it a good idea for our community to do things that way?
The 'pro' of midweek actions is immersion and realism. Vampires do things every day of the week, why shouldn't murdering rivals be included in that?
Well, perhaps because of the cons: and those may be just plain and simply, it's /super lame/ to have a PC die 'offscreen'.
You can blame the player that is pissed off at that scenario if you want, but if 9/10 players get genuinely pissed off about the 'off-screen' kill, and there's a better way to handle that, might we consider it? This is a mature game, perhaps it's time to do so.
Having all of the players present at game for a death scene assures a number of levels of fairness that an over email exchange can't quite manage. Player whose character is getting shived gets to see that the appropriate amount of blood is spent, that the Storyteller is viewing both sets of sheet stats and haven security ratings and making calls based on those, and the antagonist's player can shake the other guy's hand and look them in the eye when that last health level goes away.
This is not meant to be a rant. This is not meant to call out staff or players at all. It really has nothing to do with this current situation other than its similarity. I honestly do trust all players and staff involved to have acted as fairly as possible in every possible way.
It's really about the feelings associated with these kinds of scenarios (and in over a decade of gaming at EC I've seen and been involved in a few as victim, assassin and storyteller). There's no 'easy' way to lose a character, and often no easy way to gank one, heh, but there just might be an easier way to keep friends, friends, moving forward.
Thanks for reading, and I look forward to the dialogue.
- Chris Schetzle
Obviously, PvP is a part of vampire. I'm not debating that, at all.
Let me say it again: PvP happens, and that's just fine.
------
But what I'm talking about here is specifically the week of one set of players emailing the staff about all of the things they're doing to murder other PC's while the other player does what? Most of the time probably just goes to work or school and deals with real life. Then they arrive in costume ready to play on Saturday only to be told, sorry, your character is dead, often with no tests available to the party whose character was destroyed on 'And this all happens on Monday'-time.
Now is it possible that the toasty murder would have happened the same way AT game? Likely. And it likely will even be handled fairly and all by the book.
But is it a good idea for our community to do things that way?
The 'pro' of midweek actions is immersion and realism. Vampires do things every day of the week, why shouldn't murdering rivals be included in that?
Well, perhaps because of the cons: and those may be just plain and simply, it's /super lame/ to have a PC die 'offscreen'.
You can blame the player that is pissed off at that scenario if you want, but if 9/10 players get genuinely pissed off about the 'off-screen' kill, and there's a better way to handle that, might we consider it? This is a mature game, perhaps it's time to do so.
Having all of the players present at game for a death scene assures a number of levels of fairness that an over email exchange can't quite manage. Player whose character is getting shived gets to see that the appropriate amount of blood is spent, that the Storyteller is viewing both sets of sheet stats and haven security ratings and making calls based on those, and the antagonist's player can shake the other guy's hand and look them in the eye when that last health level goes away.
This is not meant to be a rant. This is not meant to call out staff or players at all. It really has nothing to do with this current situation other than its similarity. I honestly do trust all players and staff involved to have acted as fairly as possible in every possible way.
It's really about the feelings associated with these kinds of scenarios (and in over a decade of gaming at EC I've seen and been involved in a few as victim, assassin and storyteller). There's no 'easy' way to lose a character, and often no easy way to gank one, heh, but there just might be an easier way to keep friends, friends, moving forward.
Thanks for reading, and I look forward to the dialogue.
- Chris Schetzle