Post by Ascanio Giovanni on Jan 3, 2014 10:18:52 GMT -8
A lot of people seem to still be dancing around the issue, so here's the answer, bluntly.
What keeps tyrannical magic users alive? Fear.
That's it. Fear. If everyone is too afraid to do anything (See Luthias and Mayek), they get to keep on existing until something bigger happens upon them. A more personal reference point, as soon as the Davey Contingent (TM) decided they wanted my PC dead, regardless the reasoning, the timer had started. Why? Because they're used to PC death, so imparting it on others is just another Saturday. Whereas Mad Tom had to go hat-in-hand to others, begging for help to kill a character, and lucking out on an eleventh hour hit.
Why did Luthias last so long? Because no one acted against him, because he was the boogeyman that everyone knew about.
And as far as the question of "Is magic fun for everyone or not?" Consider that half of the game voted in the new Gangrel Magic. Half. Brand new magic. People who voted against it largely already had magic, non-magic clans included. What does game want? I'd say it wants magic. Trying to claim it's the villain of the week when everyone seems to want it is nonsensical and, in many cases in this thread, hypocritical.
Here Here! Exactly this.
What keeps the "big bads" of this game like Luthias alive has little to nothing to do with their powers. Luthias was the master of propaganda. He stayed alive so long because no one dared to act against him. He perpetuated, quite masterfully, the illusion that he was unkillable. Yet that plainly was not true.
Luthias and myself were not killed by overt magic, and we were perhaps the best examples of magic + tons of xp in the game, each with many paths and rituals plus the combat stats to use them well. And what killed me was treachery and a knife. What killed him was social politics, notably his actions against his own clan. Magic is therefore NOT needed to defeat magic.