Post by Mercury "Merc" Miller on Sept 30, 2012 13:25:20 GMT -8
Nobody has an exit strategy for their characters. It's something I'll never get.
Let me give you an aside, to show you what I'm talking about. In soap operas, there are characters. And those characters have storylines. But you know what? It wasn't always that way. Used to be, they had angles. I like angles a lot better. You know why? Because angles intersect, and then go off in their own direction, maybe to intersect with other angles.
Storylines are just that. Lines. They never intersect, just keep chugging along.
Look, I get it. Maybe you don't feel like you fit in with the rest of the world, and in a LARP, you get to be the hulking pro-wrestler-physique you don't have IRL. Or you're more charming, or able to hack the Gibson, or any of a thousand other things we can't really do without immense effort for exceptionally little reward. And I know there are some people who just want to live out a power-fantasy, same as simulating bashing orcs and goblins by rolling d20s. I get that. Hell, I still do that in tabletop games, and there's nothing wrong with it.
But have an exit strategy. This is the essential divide between fiction and LARP (or any interactive storytelling compared with passive story-watching. I'm not saying one's better than the other; it's emotionally draining to do what we do on a Saturday night, and sometimes a movie or book can move you to tears more than a thousand shovelheads ashed in a mass combat) - create angles. Pick a win condition. When you make a character, say, "This is the thing I want to explore. This is the thing I want this character to embody, express to the game/world/myself. This is thing I want to conflict with and resolve." And then do that thing.
And it doesn't matter what it is. Here's some freebies:
In Vampire specifically, there's a schism. In the fiction, in the ideal of Vampires, is eternity. Immortality. Infinity. But that leads to incredibly dull or stupid characters. If you play a character the way a Vampire would 'logically' act, you'd never have an RP session. You'd never come to leave your haven, and if you were over a decade embraced, you'd certainly know better than to come to Seattle for any reason.
But the alternative is 'stupid' Vampires. Vampires who want to be in Elysium (historically the most dangerous place in a Camarilla city), Vampires who want to be shit-stirrers, who even despite their characters advanced years are impetuous and needful. And that's because the players directing them aren't operating on the same scale of Eternity.
Werewolf neatly sidesteps this problem by aping Klingon culture and finding glory in death. But the fact is, every Vampire is stupid, because the story demands they be.
So do this, if you do nothing else: Write down on a piece of paper the following sentence:
I will stop playing _____(Character)_____ as soon as I _____ (accomplish this)_____.
Just to give you some examples, here are some goals I've had for old characters:
Let me give you an aside, to show you what I'm talking about. In soap operas, there are characters. And those characters have storylines. But you know what? It wasn't always that way. Used to be, they had angles. I like angles a lot better. You know why? Because angles intersect, and then go off in their own direction, maybe to intersect with other angles.
Storylines are just that. Lines. They never intersect, just keep chugging along.
Look, I get it. Maybe you don't feel like you fit in with the rest of the world, and in a LARP, you get to be the hulking pro-wrestler-physique you don't have IRL. Or you're more charming, or able to hack the Gibson, or any of a thousand other things we can't really do without immense effort for exceptionally little reward. And I know there are some people who just want to live out a power-fantasy, same as simulating bashing orcs and goblins by rolling d20s. I get that. Hell, I still do that in tabletop games, and there's nothing wrong with it.
But have an exit strategy. This is the essential divide between fiction and LARP (or any interactive storytelling compared with passive story-watching. I'm not saying one's better than the other; it's emotionally draining to do what we do on a Saturday night, and sometimes a movie or book can move you to tears more than a thousand shovelheads ashed in a mass combat) - create angles. Pick a win condition. When you make a character, say, "This is the thing I want to explore. This is the thing I want this character to embody, express to the game/world/myself. This is thing I want to conflict with and resolve." And then do that thing.
And it doesn't matter what it is. Here's some freebies:
- Become Prince
- Achieve Golconda
- Solve a great mystery
- Kill a Redlister
- Become a Redlister
- Become an elder and recede into the greater Jyhad
In Vampire specifically, there's a schism. In the fiction, in the ideal of Vampires, is eternity. Immortality. Infinity. But that leads to incredibly dull or stupid characters. If you play a character the way a Vampire would 'logically' act, you'd never have an RP session. You'd never come to leave your haven, and if you were over a decade embraced, you'd certainly know better than to come to Seattle for any reason.
But the alternative is 'stupid' Vampires. Vampires who want to be in Elysium (historically the most dangerous place in a Camarilla city), Vampires who want to be shit-stirrers, who even despite their characters advanced years are impetuous and needful. And that's because the players directing them aren't operating on the same scale of Eternity.
Werewolf neatly sidesteps this problem by aping Klingon culture and finding glory in death. But the fact is, every Vampire is stupid, because the story demands they be.
So do this, if you do nothing else: Write down on a piece of paper the following sentence:
I will stop playing _____(Character)_____ as soon as I _____ (accomplish this)_____.
Just to give you some examples, here are some goals I've had for old characters:
- I will stop playing Johann Kozlov once I've gotten communism adopted by the USA (hey go big or go home)
- I will stop playing Connor Wight once everyone in Seattle is terrified (legit, whisper-and-point terrified) of the Nosferatu again.