Post by David Price on Oct 24, 2012 9:21:07 GMT -8
Said the Tremere player.
Pavis isn't going to be protecting against Majesty any more, and Price certainly has no powers that can take on an entire room while they watch horrified (or worse, are forced to help). None of the tremere do.
And I argue against quite a few thaum powers being allowed in game too. With admittedly limited success, but it's there.
Regarding the "Majesty is common" - getting your clan disciplines to 5 is actually rarer than you might think just by virtue of how many characters really aren't that long-term. I suspect there aren't more than 8 PCs with majesty in game, and I can probably identify them all (I'd actually be surprised if there were that many, but I felt like being safe). If you assume you can get your own clan to not interfere, and can arrange a clan meeting of one of the others, you're done, you win.
My argument isn't that willpower should be able to ignore Majesty. And it's certainly not "Corner somebody and then pop Majesty", because then it just drops immediately when you attack them. My argument is that the power, intelligently used, allows wholesale slaughter of _rooms_, not individuals, and that's too powerful.
My suggestion is that non-provoked attacks should drop Majesty for the room, not just the target. There's plenty of other ways to fix it, but that's my suggestion. I'm fine with the majesty user being allowed to kill people who break through his majesty without the majesty dropping. But if they target somebody who hasn't done anything and starts hacking away, make the power drop.