Post by Skir on Jan 21, 2013 22:30:48 GMT -8
Minions
This day in age, Kindred need a few good people to protect them while they sleep, to perform complicated tasks the Kindred may have little to no skill in, to provide competent back-up to win a battle; the Minions Background are not these people. These are the uneducated, easily dominated folk who are trained only a small array of Abilities, always non-combat. These are the mortals who tend your household chores, ride around trying to make it seem like your neighborhood is being patrolled, and other mundane tasks that are beneath a Kindred - or even a Ghoul. They may be capable of temporarily taking arms should your house come under attack, but it is unlikely that even that brave minority would survive long against those trained to fight.
The Minions Background represents a larger number of less skilled, less unique NPCs than what the Retainer background gives. For skilled lackies who are combat-ready or more capable, please use the Retainers Background.
The Minions Attribute spread is 5/4/3 with Attributes capped at 3. Three main Abilities may be at 2 and another 5 may be at 1. The available abilities exclude brawl, dodge, firearms, and melee. They all have a Willpower of 3. All of the minions selected have the same "sheet," with the same abilities and attributes for uniformity, and exp and freebies may not be spent to customize them. For specific exceptional characters amongst your group, use Retainers.
Attempts to create ghouls from your Minions require the separate purchase of the Retainer background. As always, you are limited to 5 dots of retainers.
Here you can see the breakdown of minions. If you'd like, each dot may represent a different group. Each group shares one sheet.
• 10 minions. •• 20 minions. ••• 30 minions. •••• 40 minions. ••••• 50 minions.
Separate groups of Minions may have a different spread of Abilities and Attributes (Perhaps one group representing a Street Gang with Streetwise or Intimidate while you also maintain a Research staff focusing on Academics and Science)
Minions may not steer and grow Businesses, but they may be used in conjunction with Leadership to be trained assistants any task for yourself or one of your Retainers that they have the appropriate Abilities for.
A given character may only have 5 dots of Minions.
Feeding on your Minions without buying them as your Herd is considered Pushing the Envelope, and pulling your card endangers this background.
This day in age, Kindred need a few good people to protect them while they sleep, to perform complicated tasks the Kindred may have little to no skill in, to provide competent back-up to win a battle; the Minions Background are not these people. These are the uneducated, easily dominated folk who are trained only a small array of Abilities, always non-combat. These are the mortals who tend your household chores, ride around trying to make it seem like your neighborhood is being patrolled, and other mundane tasks that are beneath a Kindred - or even a Ghoul. They may be capable of temporarily taking arms should your house come under attack, but it is unlikely that even that brave minority would survive long against those trained to fight.
The Minions Background represents a larger number of less skilled, less unique NPCs than what the Retainer background gives. For skilled lackies who are combat-ready or more capable, please use the Retainers Background.
The Minions Attribute spread is 5/4/3 with Attributes capped at 3. Three main Abilities may be at 2 and another 5 may be at 1. The available abilities exclude brawl, dodge, firearms, and melee. They all have a Willpower of 3. All of the minions selected have the same "sheet," with the same abilities and attributes for uniformity, and exp and freebies may not be spent to customize them. For specific exceptional characters amongst your group, use Retainers.
Attempts to create ghouls from your Minions require the separate purchase of the Retainer background. As always, you are limited to 5 dots of retainers.
Here you can see the breakdown of minions. If you'd like, each dot may represent a different group. Each group shares one sheet.
• 10 minions. •• 20 minions. ••• 30 minions. •••• 40 minions. ••••• 50 minions.
Separate groups of Minions may have a different spread of Abilities and Attributes (Perhaps one group representing a Street Gang with Streetwise or Intimidate while you also maintain a Research staff focusing on Academics and Science)
Minions may not steer and grow Businesses, but they may be used in conjunction with Leadership to be trained assistants any task for yourself or one of your Retainers that they have the appropriate Abilities for.
A given character may only have 5 dots of Minions.
Feeding on your Minions without buying them as your Herd is considered Pushing the Envelope, and pulling your card endangers this background.