Post by Ascanio Giovanni on Apr 29, 2013 16:38:29 GMT -8
When you acquire the 4th AND 5th dots in an Attribute or Ability, you choose a Specialty. If you make a roll that you have a relevant Specialty in, you may roll one additional die. Multiple Specialties do not stack, even if the character has multiple that apply to the given situation. The Specialty bonus only applies to a dice pool that is actually rolled, not to dice pools that set difficulty or are used for any other purpose. In addition to the free specialty gained at the 4th and 5th dots of an Attribute or Ability, a Specialty may be bought in any Attribute or Ability at any rating for a cost of 3 xp.
Now, lets say Betty Brujah wants to find herself a hunk in a nightclub to feed on. She has Perception 4 and Alertness 2. She has a Specialty in her perception that applies here, and its dark and smoky, so the Storyteller assigns a diff 8. Her Dice Pool is 6, but we must subtract 2 dice of the higher difficulty, making it 4. She adds one die for her Specialty for a starting dice pool of 5, giving her 3 starting successes instead of the two she would have started with otherwise.
In order to still allow it to be possible to gain more than two successes beyond the halfway point with this rules change, we would also add the following lines to the Mod Dot system:
"If you win both tests, you may continue testing until you tie or fail. The maximum starting successes of any dice pool is equal to the total actual dice pool, regardless of modification of said dice pool due to difficulty. The maximum possible successes for any roll is equal to double the total dice pool."
OLD INFORMATION:
Now, lets say Betty Brujah wants to find herself a hunk in a nightclub to feed on. She has Perception 4 and Alertness 2. She has a Specialty in her perception that applies here, and its dark and smoky, so the Storyteller assigns a diff 8. Her Dice Pool is 6, but we must subtract 2 dice of the higher difficulty, making it 4. She adds one die for her Specialty for a starting dice pool of 5, giving her 3 starting successes instead of the two she would have started with otherwise.
In order to still allow it to be possible to gain more than two successes beyond the halfway point with this rules change, we would also add the following lines to the Mod Dot system:
"If you win both tests, you may continue testing until you tie or fail. The maximum starting successes of any dice pool is equal to the total actual dice pool, regardless of modification of said dice pool due to difficulty. The maximum possible successes for any roll is equal to double the total dice pool."
OLD INFORMATION:
In a tabletop game with dice, specialties provide a very real and significant effect. If your character has an applicable specialty, there is a one in ten chance for each die you roll that your specialty will come up and allow you to reroll a die. Unfortunately, this ratio is very difficult to replicate in Mod Dot and our current system for Specialties gives them far less of an impact on the game, only having a one in twenty-seven chance of ever affecting a roll.
In an effort to bring us closer to the ratio of a tabletop game and allow Specialties to have the same level of real impact on the game, we have proposed a change to the Specialties system that follows closer the model in Dark Ages: Vampire, rather than the one in the Revised, as that system is easier to add to Mod Dot while still coming far closer to the tabletop ratio.
For reference both the current system and the proposed change are listed below.
CURRENT SYSTEM
Specialties: When you acquire the 4th AND 5th dots in an Attribute or Ability, you choose a Specialty. After you have cut and rounded your dice pool, if you win both of your rock-paper-scissors tests AND you have a specialty that applies to the situation, you may continue testing for additional successes. You gain additional successes for each consecutive win, but must stop testing after the first tie or loss. Losses in this case do NOT subtract anything from your successes.
Now, lets say Betty Brujah wants to find herself a hunk in a nightclub to feed on. She has Perception 4 and Alertness 1. She has a Specialty in her perception that applies here, and its dark and smoky, so the Storyteller assigns a diff 8. Her Dice Pool is 5, but we must subtract 2 dice for the higher difficulty, making it 3. She wins both her tests and manages to win one more before tying and has to stop testing, giving her a total of 6 successes. She just found the hottest guy there, and two or three of his brothers.
PROPOSED CHANGE
Specialties: When you acquire the 4th AND 5th dots in an Attribute or Ability, you choose a Specialty. If you make a roll that you have a relevant Specialty in, you may roll one additional die. Multiple Specialties do not stack, even if the character has multiple that apply to the given situation.
Now, lets say Betty Brujah wants to find herself a hunk in a nightclub to feed on. She has Perception 4 and Alertness 2. She has a Specialty in her perception that applies here, and its dark and smoky, so the Storyteller assigns a diff 8. Her Dice Pool is 6, but we must subtract 2 dice of the higher difficulty, making it 4. She adds one die for her Specialty for a starting dice pool of 5, giving her 3 starting successes instead of the two she would have started with otherwise.
In order to still allow it to be possible to gain more than two successes beyond the halfway point with this rules change, we would also add the following line to the Mod Dot system:
"If you win both tests, you may continue testing until you tie or fail."
We propose this system for a vote and want all of your input. We will have a few weeks of discussion and hold a vote at the game on May 11.
In an effort to bring us closer to the ratio of a tabletop game and allow Specialties to have the same level of real impact on the game, we have proposed a change to the Specialties system that follows closer the model in Dark Ages: Vampire, rather than the one in the Revised, as that system is easier to add to Mod Dot while still coming far closer to the tabletop ratio.
For reference both the current system and the proposed change are listed below.
CURRENT SYSTEM
Specialties: When you acquire the 4th AND 5th dots in an Attribute or Ability, you choose a Specialty. After you have cut and rounded your dice pool, if you win both of your rock-paper-scissors tests AND you have a specialty that applies to the situation, you may continue testing for additional successes. You gain additional successes for each consecutive win, but must stop testing after the first tie or loss. Losses in this case do NOT subtract anything from your successes.
Now, lets say Betty Brujah wants to find herself a hunk in a nightclub to feed on. She has Perception 4 and Alertness 1. She has a Specialty in her perception that applies here, and its dark and smoky, so the Storyteller assigns a diff 8. Her Dice Pool is 5, but we must subtract 2 dice for the higher difficulty, making it 3. She wins both her tests and manages to win one more before tying and has to stop testing, giving her a total of 6 successes. She just found the hottest guy there, and two or three of his brothers.
PROPOSED CHANGE
Specialties: When you acquire the 4th AND 5th dots in an Attribute or Ability, you choose a Specialty. If you make a roll that you have a relevant Specialty in, you may roll one additional die. Multiple Specialties do not stack, even if the character has multiple that apply to the given situation.
Now, lets say Betty Brujah wants to find herself a hunk in a nightclub to feed on. She has Perception 4 and Alertness 2. She has a Specialty in her perception that applies here, and its dark and smoky, so the Storyteller assigns a diff 8. Her Dice Pool is 6, but we must subtract 2 dice of the higher difficulty, making it 4. She adds one die for her Specialty for a starting dice pool of 5, giving her 3 starting successes instead of the two she would have started with otherwise.
In order to still allow it to be possible to gain more than two successes beyond the halfway point with this rules change, we would also add the following line to the Mod Dot system:
"If you win both tests, you may continue testing until you tie or fail."
We propose this system for a vote and want all of your input. We will have a few weeks of discussion and hold a vote at the game on May 11.