Post by Skir on Jun 21, 2013 13:09:09 GMT -8
Djinn Background
In order to have this background, the character must have at least the ability to perceive and speak with Spirits, through Spirit Manipulation or another means.
You have a strong working relationship with a specific spirit that embodies a given concept. Whether through domination or mutual respect and honor, the spirit has agreed to do you services in an ongoing basis, through he still requires payment for his services. This service, called Chiminage by spirits, is both a ritual of respect and honor, and how the spirit derives the power to fulfill your requests of it, empowering its personal essence through reinforcement of its core concepts.
A spirit of fire could demand arson, while a spirit of justice may ask that you right some terrible wrong. These quests can usually be accomplished within a night or so, but may be long or cruel, depending on the spirit's nature and your relationship with it.
For every dot of the Djinn background, the spirit has one Charm that it agrees to use on your behalf. These abilities reflect the nature of its being, and are Boolean powers that require no test or activation. However, any scene in which these powers are used for your benefit requires that Chiminage be rendered in exchange. The spirit represented by the Djinn background will accept payment in arrears for its services, but will not, cannot, perform any service for you if you are already in debt for previous services still unpaid.
Further, for every dot of the background, you may build up in advance one service in payment for future use of its services. Thus, an ashipu could perform three acts of justice for its 3 dot Justice Spirit, and expect its assistance on three separate occasions going forward before he must render his own services to it again.
An ashipu may only have 5 dots of the Djinn background, but may still have ongoing relationships with other spirits on a less formal and secure basis
Notes:
Item card carried by player with the full text of any charms and a record of payments. You must present his card to a storyteller to use this background.
Charms must be strongly associated with the spirit's type, and are Boolean in effect. These powers are relatively minor, about as powerful as a level one or two discipline or ritual effect. If necessary, they perform like a 3 success effect. Charms may never be effects that do direct harm or damage to another character.
Example Spirits and their charms:
Dog Spirit - Track: May track based on sympathetic bond rather than scent. If presented a place where the person was within a few days and given an object of sympathetic resonance to the target, may follow their trail at a dog's walking speed.
Shield Spirit - Block: May offer the ashipu one Block attempt per round at 3 successes that manifests as a small force-field deflecting an attack.
Shadow Spirit - Shadowplay: Mimics the Shadowplay effect from Obteneration 1.
Knowledge Spirit - Infolink: Essentially acts as an active internet connection and can know essentially what Wikipedia knows about anything it directs its attention at, able to discourse about it verbally.
Church Spirit - Spiritual Attunement - May detect the presence of characters with Beacon of the Unholy, True Faith, or with a tainted or cursed soul.
Hawk Spirit - Vigilance - Gets one automatic attempt to break Obfuscate of any level when it encounters it, capped at exactly 3 successes on its Seeing the Unseen check.
Remember that any use of these Charms requires Chiminage to be paid, and they are on for one scene.
Note on Chiminage:
Spirits usually take payment in the form of Chiminage. Chiminage is a ritual “please and thank you” that literally grants the power the spirit needs to help, should it accept. Chiminage, by its very nature, must be challenging to the supplicant and also offered with sincerity, or it does nothing for either party. A rich man could never have losing 1000 dollars as a Chiminage, but that might be fully acceptable for someone of no such means. Further, the Chiminage must be prescribed or accepted as worthy by the spirit in advance of the act – a Kindred cannot do some vaguely aligned task and claim it as Chiminage retroactively. That is, if the spirit is willing to even offer such a task to filthy vampire at all.
In order to have this background, the character must have at least the ability to perceive and speak with Spirits, through Spirit Manipulation or another means.
You have a strong working relationship with a specific spirit that embodies a given concept. Whether through domination or mutual respect and honor, the spirit has agreed to do you services in an ongoing basis, through he still requires payment for his services. This service, called Chiminage by spirits, is both a ritual of respect and honor, and how the spirit derives the power to fulfill your requests of it, empowering its personal essence through reinforcement of its core concepts.
A spirit of fire could demand arson, while a spirit of justice may ask that you right some terrible wrong. These quests can usually be accomplished within a night or so, but may be long or cruel, depending on the spirit's nature and your relationship with it.
For every dot of the Djinn background, the spirit has one Charm that it agrees to use on your behalf. These abilities reflect the nature of its being, and are Boolean powers that require no test or activation. However, any scene in which these powers are used for your benefit requires that Chiminage be rendered in exchange. The spirit represented by the Djinn background will accept payment in arrears for its services, but will not, cannot, perform any service for you if you are already in debt for previous services still unpaid.
Further, for every dot of the background, you may build up in advance one service in payment for future use of its services. Thus, an ashipu could perform three acts of justice for its 3 dot Justice Spirit, and expect its assistance on three separate occasions going forward before he must render his own services to it again.
An ashipu may only have 5 dots of the Djinn background, but may still have ongoing relationships with other spirits on a less formal and secure basis
Notes:
Item card carried by player with the full text of any charms and a record of payments. You must present his card to a storyteller to use this background.
Charms must be strongly associated with the spirit's type, and are Boolean in effect. These powers are relatively minor, about as powerful as a level one or two discipline or ritual effect. If necessary, they perform like a 3 success effect. Charms may never be effects that do direct harm or damage to another character.
Example Spirits and their charms:
Dog Spirit - Track: May track based on sympathetic bond rather than scent. If presented a place where the person was within a few days and given an object of sympathetic resonance to the target, may follow their trail at a dog's walking speed.
Shield Spirit - Block: May offer the ashipu one Block attempt per round at 3 successes that manifests as a small force-field deflecting an attack.
Shadow Spirit - Shadowplay: Mimics the Shadowplay effect from Obteneration 1.
Knowledge Spirit - Infolink: Essentially acts as an active internet connection and can know essentially what Wikipedia knows about anything it directs its attention at, able to discourse about it verbally.
Church Spirit - Spiritual Attunement - May detect the presence of characters with Beacon of the Unholy, True Faith, or with a tainted or cursed soul.
Hawk Spirit - Vigilance - Gets one automatic attempt to break Obfuscate of any level when it encounters it, capped at exactly 3 successes on its Seeing the Unseen check.
Remember that any use of these Charms requires Chiminage to be paid, and they are on for one scene.
Note on Chiminage:
Spirits usually take payment in the form of Chiminage. Chiminage is a ritual “please and thank you” that literally grants the power the spirit needs to help, should it accept. Chiminage, by its very nature, must be challenging to the supplicant and also offered with sincerity, or it does nothing for either party. A rich man could never have losing 1000 dollars as a Chiminage, but that might be fully acceptable for someone of no such means. Further, the Chiminage must be prescribed or accepted as worthy by the spirit in advance of the act – a Kindred cannot do some vaguely aligned task and claim it as Chiminage retroactively. That is, if the spirit is willing to even offer such a task to filthy vampire at all.