Post by Ascanio Giovanni on Jul 22, 2013 4:18:16 GMT -8
These are new rituals for suggested use as rare rituals belonging to mentors and as rewards for successful in game quests, intended to represent the idea that other powers in the world and participants in ongoing magical traditions have developed these powers in a similar manner to the way the players have available to them to do the same.
NEW KOLDUNIC SORCERY
Remember the Forge's Heat: Level 2
Through this ritual, the Koldun calls upon the fire spirit from the fire that originally tempered the steel of any forged weapon to cause it to glow red hot and cause far more damage than it would otherwise inflict.
System: This ritual can only be performed on a steel weapon that has been forged. The Koldun spends a blood point anointing the blade as a sacrifice to call the fire spirit to serve his will. Upon successful completion of this ritual the blade will glow red hot as though still in the forge. The Koldun is immune to the heat of his own blade, but no other is. Any vampire wielding a weapon enchanted with Remember the Forge's Heat must make a difficulty 7 Rotschreck roll each round or drop the weapon.
For the remainder of the night, the weapon so enchanted deals aggravated damage. Furthermore, anyone being attacked by a weapon so enchanted must make a difficulty 7 Courage roll to not abort to a dodge action if able.
At the end of the night, the heat of this ritual fades, leaving the weapon in a warped and useless state.
The Master's Larder: Level 3
This ritual often used in the past by particularly vicious Voivodes, has become a staple among Koldunic sorcerers who do not wish to hunt regularly. All of the Ritae of the Sabbat were originally based on Koldunic principles and the common Ritus now known as the Blood Feast was an adaption of this ritual. This ritual allows the Koldun to store blood indefinitely, and what is more enchants the vessel to grant more nourishment than would ordinarily be possible from a single victim.
System: The Koldun must take a victim and hang them from a specially crafted silver meat hook while the victim is still alive. While on the meat hook, the victim enters a state of suspended animation and is unaware of his surroundings, able to take no action. Treat this state as torpor, save that it affects any victim subject to this ritual.
While the victim is suspended from the meat hook, all of the remaining blood in his system is mystically preserved so that it will not spoil. Furthermore, all blood extracted from a victim of this ritual will mystically double as it leaves the body, providing the Koldun with 20 blood points from a single victim.
The effects of this ritual cannot stack with those of the Blood Feast Ritus.
Keeper of the Haven: Level 5
This ritual functions in most ways as the third level ritual Sentinels of the Haven, but it coalesces the multitude of minor spirits that would have been awakened by the less potent ritual into a single, cognizant spirit of the haven itself. This spirit is capable of animating up to five of its component parts simultaneously, and can even rebuff certain attempts to spy on the interior. Whenever an attempt is made to use Scry, Pool of Secrets, or Seeing with the Sky’s Eye on the haven or someone inside it, the only result is an image of the haven.
NEW KOLDUNIC SORCERY
Remember the Forge's Heat: Level 2
Through this ritual, the Koldun calls upon the fire spirit from the fire that originally tempered the steel of any forged weapon to cause it to glow red hot and cause far more damage than it would otherwise inflict.
System: This ritual can only be performed on a steel weapon that has been forged. The Koldun spends a blood point anointing the blade as a sacrifice to call the fire spirit to serve his will. Upon successful completion of this ritual the blade will glow red hot as though still in the forge. The Koldun is immune to the heat of his own blade, but no other is. Any vampire wielding a weapon enchanted with Remember the Forge's Heat must make a difficulty 7 Rotschreck roll each round or drop the weapon.
For the remainder of the night, the weapon so enchanted deals aggravated damage. Furthermore, anyone being attacked by a weapon so enchanted must make a difficulty 7 Courage roll to not abort to a dodge action if able.
At the end of the night, the heat of this ritual fades, leaving the weapon in a warped and useless state.
The Master's Larder: Level 3
This ritual often used in the past by particularly vicious Voivodes, has become a staple among Koldunic sorcerers who do not wish to hunt regularly. All of the Ritae of the Sabbat were originally based on Koldunic principles and the common Ritus now known as the Blood Feast was an adaption of this ritual. This ritual allows the Koldun to store blood indefinitely, and what is more enchants the vessel to grant more nourishment than would ordinarily be possible from a single victim.
System: The Koldun must take a victim and hang them from a specially crafted silver meat hook while the victim is still alive. While on the meat hook, the victim enters a state of suspended animation and is unaware of his surroundings, able to take no action. Treat this state as torpor, save that it affects any victim subject to this ritual.
While the victim is suspended from the meat hook, all of the remaining blood in his system is mystically preserved so that it will not spoil. Furthermore, all blood extracted from a victim of this ritual will mystically double as it leaves the body, providing the Koldun with 20 blood points from a single victim.
The effects of this ritual cannot stack with those of the Blood Feast Ritus.
Keeper of the Haven: Level 5
This ritual functions in most ways as the third level ritual Sentinels of the Haven, but it coalesces the multitude of minor spirits that would have been awakened by the less potent ritual into a single, cognizant spirit of the haven itself. This spirit is capable of animating up to five of its component parts simultaneously, and can even rebuff certain attempts to spy on the interior. Whenever an attempt is made to use Scry, Pool of Secrets, or Seeing with the Sky’s Eye on the haven or someone inside it, the only result is an image of the haven.