Post by Magic Rob on Apr 14, 2015 12:01:16 GMT -8
There has been some confusion on how 'Fair Escape' works. It's understandable as this is a carry-over term from the MET supplemental stuff that we've adopted for our LARP play. We're going to define the term here as well as putting some criteria for how it functions in an In-Game and Out-of-Game sense moving forward.
Fair Escape is when your character can escape from combat without fear of pursuit. However, this is an out of game mechanic; your character has no logical reason to assume that they aren't being pursued. There are some criteria that can grant you fair escape from a scene, but this is by no means an exhaustive list. If you wish to Fair Escape from a scene, feel free to ask Staff if you qualify based on the following:
* If you are exploiting the effects of Obfuscate superior to the Auspex (or similar powers) of those pursuing.
* If you are exploiting higher levels of Celerity to escape a scene than those pursuing (Note: not foot-chase rules).
* If you can break line-of-sight for long enough to 'shake' a pursuing character (likely around 2-3 turns).
* If you can exploit a method of travel that others cannot exploit (flight, teleportation, swimming through earth, etc).
* If you are attacked in your Haven and have the Nosferatu security perk.
* If Staff offers Fair Escape at the beginning of combat (meaning the attackers are likely not targeting your specific character).
If you utilize a method of Fair Escape, your character gets some benefits (safely leaving combat), but you have some obligations out of character. Primarily, your character is no longer involved in this scene, you must physically leave the proximity of that scene. If it takes place in a large area like the Gathering, you need to physically move away from the gathering, and the entrances/exits. Your character is no longer entitled to any sort of knowledge of what occurs in that area, and you can't return to that area until Staff has declared enough time has passed that you may re-enter the scene. Certainly not until a fresh Scene is called, however, based on the complexity of the combat, we might put a physical time limit on it; like stating once combat has resolved that characters can't return for 5 or 10 in-game minutes.
Please remember, when you Fair Escape, your character is fleeing for their life. Combat takes an hour+ to resolve, but only lasts 20-30 seconds in-game. Your character doesn't run away for half a minute, turn around, and run back at the same speed the very instant that dice stop rolling. An appropriate amount of time needs to pass in the scene you have departed before you return to realistically express whatever fall out the combat would garner without your involvement.
Cheers!
-Rob.
Fair Escape is when your character can escape from combat without fear of pursuit. However, this is an out of game mechanic; your character has no logical reason to assume that they aren't being pursued. There are some criteria that can grant you fair escape from a scene, but this is by no means an exhaustive list. If you wish to Fair Escape from a scene, feel free to ask Staff if you qualify based on the following:
* If you are exploiting the effects of Obfuscate superior to the Auspex (or similar powers) of those pursuing.
* If you are exploiting higher levels of Celerity to escape a scene than those pursuing (Note: not foot-chase rules).
* If you can break line-of-sight for long enough to 'shake' a pursuing character (likely around 2-3 turns).
* If you can exploit a method of travel that others cannot exploit (flight, teleportation, swimming through earth, etc).
* If you are attacked in your Haven and have the Nosferatu security perk.
* If Staff offers Fair Escape at the beginning of combat (meaning the attackers are likely not targeting your specific character).
If you utilize a method of Fair Escape, your character gets some benefits (safely leaving combat), but you have some obligations out of character. Primarily, your character is no longer involved in this scene, you must physically leave the proximity of that scene. If it takes place in a large area like the Gathering, you need to physically move away from the gathering, and the entrances/exits. Your character is no longer entitled to any sort of knowledge of what occurs in that area, and you can't return to that area until Staff has declared enough time has passed that you may re-enter the scene. Certainly not until a fresh Scene is called, however, based on the complexity of the combat, we might put a physical time limit on it; like stating once combat has resolved that characters can't return for 5 or 10 in-game minutes.
Please remember, when you Fair Escape, your character is fleeing for their life. Combat takes an hour+ to resolve, but only lasts 20-30 seconds in-game. Your character doesn't run away for half a minute, turn around, and run back at the same speed the very instant that dice stop rolling. An appropriate amount of time needs to pass in the scene you have departed before you return to realistically express whatever fall out the combat would garner without your involvement.
Cheers!
-Rob.