Post by Justin KG on Jun 17, 2015 11:36:40 GMT -8
Here are the rules we will now be using for Paradox.
• A successful vulgar without witnesses Effect acquires one point of Paradox for each dot in the highest Sphere in that effect. A Time 4 Effect – even performed successfully while alone – would gather four points of Paradox.
• A successful vulgar with witnesses Effect generates one point of Paradox per dot in the highest Sphere, plus one additional point.
At five or less Paradox, a mage will naturally bleed off Paradox at a rate of 1 per week while not using any magic. At six or more paradox, each time a mage collects paradox from an effect the storyteller will roll dice equal to current Paradox and consult the following chart. Backlash can be mitigated to the end of the scene by spending a willpower, but any further paradox gained in that scene will be added to the roll.
Successes Effects of Discharge
Botch All Paradox points discharge harmlessly.
No successes No effects, but no Paradox points discharge.
1-5 One point of Paradox discharged per success. Mage also suffers one level of bashing damage per success and acquires a trivial Paradox Flaw.
6-10 One point of Paradox discharged per success. Mage also suffers a Burn of one level of bashing damage per success or acquires a minor Paradox Flaw.
11-15 Usual Paradox point-discharge, as well as a Burn of lethal damage or one of the following effects: a significant Paradox Flaw, a Paradox Spirit visitation, or a mild Quiet.
16-20 Usual Paradox point-discharge, as well as a Burn of lethal damage and one point of permanent Paradox or two of the following effects: a severe Paradox Flaw, a Paradox Spirit visitation, a moderate Quiet, or banishment to a Paradox Realm.
21+ Usual Paradox discharge plus a Burn of aggravated damage (one health level for every two successes) and one of the following effects: two points of permanent Paradox, one drastic Paradox Flaw, a Paradox Spirit visitation, a severe Quiet, or banishment to a Paradox Realm.
• A successful vulgar without witnesses Effect acquires one point of Paradox for each dot in the highest Sphere in that effect. A Time 4 Effect – even performed successfully while alone – would gather four points of Paradox.
• A successful vulgar with witnesses Effect generates one point of Paradox per dot in the highest Sphere, plus one additional point.
At five or less Paradox, a mage will naturally bleed off Paradox at a rate of 1 per week while not using any magic. At six or more paradox, each time a mage collects paradox from an effect the storyteller will roll dice equal to current Paradox and consult the following chart. Backlash can be mitigated to the end of the scene by spending a willpower, but any further paradox gained in that scene will be added to the roll.
Successes Effects of Discharge
Botch All Paradox points discharge harmlessly.
No successes No effects, but no Paradox points discharge.
1-5 One point of Paradox discharged per success. Mage also suffers one level of bashing damage per success and acquires a trivial Paradox Flaw.
6-10 One point of Paradox discharged per success. Mage also suffers a Burn of one level of bashing damage per success or acquires a minor Paradox Flaw.
11-15 Usual Paradox point-discharge, as well as a Burn of lethal damage or one of the following effects: a significant Paradox Flaw, a Paradox Spirit visitation, or a mild Quiet.
16-20 Usual Paradox point-discharge, as well as a Burn of lethal damage and one point of permanent Paradox or two of the following effects: a severe Paradox Flaw, a Paradox Spirit visitation, a moderate Quiet, or banishment to a Paradox Realm.
21+ Usual Paradox discharge plus a Burn of aggravated damage (one health level for every two successes) and one of the following effects: two points of permanent Paradox, one drastic Paradox Flaw, a Paradox Spirit visitation, a severe Quiet, or banishment to a Paradox Realm.