Post by Mathias Smith on Oct 9, 2005 12:53:50 GMT -8
At game last night I experianced an interesting way a certain brawl maneuver was used to take down and Incapacitate 3 kindred. Having reviewed the rules for the maneuver I think that some clarity should be made so I will quote the manuever out of the book then explain what it means. (ST's feel free to let me know if you guys do it differently here) here goes, "PG 211 VtM -Clinch: On a successful attack roll, the attacker goes into a clinch with the target. In the first turn, the attacker may roll strength damage. In the subsequent turn, combatants act on thier orders in initiative. A combatant can inflict strength damage automatically or attempt to escape the clinch. No other actions are allowed until one breaks free. To escape a clinch, make a resisted STR+Brawl roll against the opponent. If the character escaping has more successes she's free; if not the characters continue to grapple in the next turn."
So for those of you who are not grapplers in real life, basically a clinch is when two people are rolling around on the ground trying to inflict pain and damage on eachother using only strength and leverage to bend their opponent into holds maybe punch them a few time in the kidneys ect. Now as it was explained to me last night if Billy Brujah grabs Gary Gangrel and puts him in a clinch he can inflict his STR damage automatically every round and all Gary Gangrel can do is try to escape the hold. HOWEVER, in a grapple you can be severly injured even if you have the upper hand decidedly. The rules reflect this by allowing each combatant to inflict their damage automatically each round on iniative order. So if Gary Gangrel happens to be a strong mo'fo and have alittle potence too, Bily Brujah is gonna find himself getting hurt just as bad. Because even though the two are grappling, a Clinch does not immobilize your opponent in any way! so they WILL be able to hurt you back. Now a -Hold will immobilize your opponent (which means anyone gets two extra dice to attack them) but a hold inflicts NO damage at all, merely letiing someone else gang up on them because you have to spend your energy keeping them from moving. Now that I have said my peace any feed back would be fine, and of coarse judgement calls should always go through and ST, and I hope to hear what you guys (especially those anarchs) have to say about it.
So for those of you who are not grapplers in real life, basically a clinch is when two people are rolling around on the ground trying to inflict pain and damage on eachother using only strength and leverage to bend their opponent into holds maybe punch them a few time in the kidneys ect. Now as it was explained to me last night if Billy Brujah grabs Gary Gangrel and puts him in a clinch he can inflict his STR damage automatically every round and all Gary Gangrel can do is try to escape the hold. HOWEVER, in a grapple you can be severly injured even if you have the upper hand decidedly. The rules reflect this by allowing each combatant to inflict their damage automatically each round on iniative order. So if Gary Gangrel happens to be a strong mo'fo and have alittle potence too, Bily Brujah is gonna find himself getting hurt just as bad. Because even though the two are grappling, a Clinch does not immobilize your opponent in any way! so they WILL be able to hurt you back. Now a -Hold will immobilize your opponent (which means anyone gets two extra dice to attack them) but a hold inflicts NO damage at all, merely letiing someone else gang up on them because you have to spend your energy keeping them from moving. Now that I have said my peace any feed back would be fine, and of coarse judgement calls should always go through and ST, and I hope to hear what you guys (especially those anarchs) have to say about it.