Post by Brendan on Sept 24, 2013 14:45:48 GMT -8
I would like to preface my thoughts with a warning and a reminder: As far as the charter goes, I consider these forums to be "at game". Please be civil when expressing your thoughts. When in doubt, remove foul language. There are better, classier ways to express emphasis.
Now then.
There are a lot of people with a lot of hurt feelings right now over the last couple of weeks. Alongside the events that led to those hurt feelings, there has been a lot (and I mean *a lot*) of discussion on boards, at game, in private, over email, and arguments at people's houses over a great deal of topics. There is one question that comes up in almost every conversation that I've been made privy to.
That question is:
I've heard two extreme views on this issue. On one hand, I've heard many people call it a Community.
These people, on their extreme, believe that Emerald City Chronicles exists as a social meeting ground that centers around an activity. In those extreme beliefs, the game at the center of the community should never come before the feelings of those in the community. Actions like bloody praxis seizures or tracking down your enemy and murdering him when he was retired are just disruptive, and shouldn't happen like that.
This view, in my opinion, is damaging to both the idea of this game and its community. In canon, this game is about political backstabbing, diablerie, murder, old blood rivalries, violence between two nigh religious sects, and killing people. It is called the World of Darkness.
Now on the other hand, I've heard many people decry these views, saying ECC is a game.
I have heard many people saying that the reactions of those who lost their characters were too extreme, and that game just isn't worth getting emotional about. These people acknowledge the points I made above about the World of Darkness, and tend to lose sight of how their actions may be construed in the Out of Character. Ruthless tactics in character are always okay because, well, "That's what my character would do!"
This opinion is also damaging to this game, and the community that surrounds it. It is not uncommon for people to get upset or angry when a foolproof plan goes to shit, and they lose the two years they've been playing their characters for.
Both, above, were extreme views, and generalizations about the two groups.
This is my personal opinion, but the answer is that Emerald City Chronicles is neither a community, nor a game. It is both.
This community of gamers, who have come together to play the game Vampire The Masquerade is made of human players who have emotions, concerns, drives, and goals. They have real emotions when those drives and goals fail, and their emotions are valid. Now, sometimes people take the reactions to these emotions a bit far, and act inappropriately, and that is not okay, but just because someone feels shitty because their character died does not mean they're taking this game too seriously.
Now on the other hand, it's not fair to point at a bloody praxis seizure and scream about how disruptive the players are being, and how this doesn't fit canon, and call cheating five ways to sunday because someone killed another character. Like I said above, This is a game of horror, murder, betrayal, politicking and murder. Yes, I said murder twice. Did you know the only canon method of seizing praxis is through bloodshed, or the ex-prince fleeing the domain?
So are people taking things a little too seriously? YES.
Are people being insensitive about others, and should take a step back and consider everyone involved? YES.
I want to hear your feedback, and what you all think about this subject.
Now then.
There are a lot of people with a lot of hurt feelings right now over the last couple of weeks. Alongside the events that led to those hurt feelings, there has been a lot (and I mean *a lot*) of discussion on boards, at game, in private, over email, and arguments at people's houses over a great deal of topics. There is one question that comes up in almost every conversation that I've been made privy to.
That question is:
Is this a game, or is this a community?
I've heard two extreme views on this issue. On one hand, I've heard many people call it a Community.
These people, on their extreme, believe that Emerald City Chronicles exists as a social meeting ground that centers around an activity. In those extreme beliefs, the game at the center of the community should never come before the feelings of those in the community. Actions like bloody praxis seizures or tracking down your enemy and murdering him when he was retired are just disruptive, and shouldn't happen like that.
This view, in my opinion, is damaging to both the idea of this game and its community. In canon, this game is about political backstabbing, diablerie, murder, old blood rivalries, violence between two nigh religious sects, and killing people. It is called the World of Darkness.
Now on the other hand, I've heard many people decry these views, saying ECC is a game.
I have heard many people saying that the reactions of those who lost their characters were too extreme, and that game just isn't worth getting emotional about. These people acknowledge the points I made above about the World of Darkness, and tend to lose sight of how their actions may be construed in the Out of Character. Ruthless tactics in character are always okay because, well, "That's what my character would do!"
This opinion is also damaging to this game, and the community that surrounds it. It is not uncommon for people to get upset or angry when a foolproof plan goes to shit, and they lose the two years they've been playing their characters for.
Both, above, were extreme views, and generalizations about the two groups.
So then, what is the answer?
This is my personal opinion, but the answer is that Emerald City Chronicles is neither a community, nor a game. It is both.
This community of gamers, who have come together to play the game Vampire The Masquerade is made of human players who have emotions, concerns, drives, and goals. They have real emotions when those drives and goals fail, and their emotions are valid. Now, sometimes people take the reactions to these emotions a bit far, and act inappropriately, and that is not okay, but just because someone feels shitty because their character died does not mean they're taking this game too seriously.
Now on the other hand, it's not fair to point at a bloody praxis seizure and scream about how disruptive the players are being, and how this doesn't fit canon, and call cheating five ways to sunday because someone killed another character. Like I said above, This is a game of horror, murder, betrayal, politicking and murder. Yes, I said murder twice. Did you know the only canon method of seizing praxis is through bloodshed, or the ex-prince fleeing the domain?
So are people taking things a little too seriously? YES.
Are people being insensitive about others, and should take a step back and consider everyone involved? YES.
I want to hear your feedback, and what you all think about this subject.