How does a wider book selection affect game balance?
Jul 4, 2014 14:02:03 GMT -8
Omar Khessib likes this
Post by Ascanio Giovanni on Jul 4, 2014 14:02:03 GMT -8
I am making this post because this is a topic that comes up again and again nearly every election, and often outside the election season as well. Either we are too permissive in what is allowed, or we are banning too much stuff and constricting the game. A variety of reasons are given on both sides of this argument, from story, to realism, to city focus. However by far the most common argument I see on both sides of this is one of balance. The conservatives say that the less common powers unbalance the game, the liberal side says that more availability increases balance with more options for everyone.
I think it’s high time this issue was looked at directly instead of just being a sound byte for campaign speeches.
As the issue of whether or not to restrict the available books as a whole is a rather large issue with many facets, I would like to limit the first attempt at discussion to one facet of that larger issue, only the issue of whether or not it makes the game more or less balanced.
So here goes. A simple question: Does restricting what powers are available actually make the game more balanced?
Bias declaration: As most of you know I favor a quite liberal approach, where nearly anything can be allowed.
I contend that no, it doesn’t. Below is my argument as to why.
Honestly, I'm a bit sick of seeing the argument that because we stopped outright banning things from certain sourcebooks, the game has gotten out of control. I would contend that this is a straw man argument, and a scapegoat for the real problem that most players at this game don't want to recognize. This game (Vampire the Masquerade) is not balanced. It never has been. It never will be. The esoteric powers of the 2nd Edition Dark Ages Companion are not any less balanced (and for the most part are actually far weaker, at least from that specific example) than powers from the Core book. But even just looking at the Core book, the system is quite clearly not balanced. It wasn't written to be.
Now this makes things very difficult in a LARP. In LARP where PvP is the norm, balance is more of a concern than in tabletop where you are all supposedly on the same side. Nevertheless we have chosen to move on and play this game anyway. However at some point, before I ever joined this game, it seems like ECC started pretending that the game should be balanced and we started hearing things about how to maintain this balance. It seems to me that this is a likely candidate of the time that a great deal of the problems this game has with trust might have started. If we pretend that the game is balanced, then we get far more easily upset when we see that other players have things more powerful than us. The problem is that it’s fiction. This game will never be balanced. We would have to rewrite the entire system from the ground up to make that happen in truth.
Far too often the esoteric powers are blamed for being broken. And some of them are. But some of them are also far weaker. Just like some Core book powers are cracked as all hell, and some are noticeably weaker. I will still contend that I have never read a discipline more powerful than Presence in the entire game. And yes I am including every known path of blood magic in that assertion. Blaming the powers that you don't necessarily know as well is the easy scapegoat, but if you really look at them, simply isn't true. Limiting the game back to Core Book will not make the game more balanced, it will just make it smaller and more uniform. And maybe that's what some players want, but I would ask that we please stop contending that it is necessary to cut books from our repertoires to balance the game. Or if you must, please at least provide specific examples of what needs to go and why, rather than lumping everything into a catch-all such as saying that all Dark Ages material is broken and needs to go. When specific examples are provided, intelligent discussion on the topic can happen. When we lump things into overlarge and ill-represented categories, all we can do is rage.
Now I do agree that far too often, powers are used as ways to bypass story. This however is not a problem with too many powers in play. The kind of players who just want to wave their dick around will find a way to wave said dick, whatever powers it happens to be made of. That is a factor of the kind of player, not the allowance of certain powers. All that limiting the available powers will do for that problem is force all the dick wavers to be waving around far more similar dicks rather than having unique tattoo patterns to show off when waving them (I may have taken this analogy too far).
If the players don't want to deal with a certain part of the game, even things many of us, myself included, consider absolutely vital parts such as feeding and Morality Paths, they will find a way to do so, whatever powers are or are not in play. For years and years (and now again it seems) no one wanted to deal with feeding. So for years we had an incredibly abstracted feeding system that basically let everyone ignore feeding as a thing. I don't know why. I hated it. I think feeding is vital to a game like this and it reminds people that they are playing vampires rather than humans with superpowers. But I was in the minority so I sat there and vaguely looked forward to the rare time I would test down 4 times and get a feeding botch, which was the only way to get a feeding scene.
I think as long as we continue to focus on artificial causes for our problems, we won't address any of our actual problems. We need to collectively recognize that this is not a balanced game and become ok with that as a community if we're going to keep going. We need to stop feeling butthurt because someone else over there has better powers than you do. That's just part of the game we are playing and I think that such recognition of the particulars of this game is the only way we are ever going to manage to start to cut away at the awful undercurrents of bile and mistrust running through this game.
Anyway, that’s my position. I now stand ready for counterargument from those I know will disagree. I only ask that it stay civil and on the point. I think this is an issue that should be discussed above board, and that even if we don’t come to an agreement (unlikely in any case) it might help us see more of each other’s points clearly, outside the context of election speeches which we are either compelled by allegiances to firmly support regardless or decry as heresy without reading.
*This message is not endorsed or approved by any HST candidate.
I think it’s high time this issue was looked at directly instead of just being a sound byte for campaign speeches.
As the issue of whether or not to restrict the available books as a whole is a rather large issue with many facets, I would like to limit the first attempt at discussion to one facet of that larger issue, only the issue of whether or not it makes the game more or less balanced.
So here goes. A simple question: Does restricting what powers are available actually make the game more balanced?
Bias declaration: As most of you know I favor a quite liberal approach, where nearly anything can be allowed.
I contend that no, it doesn’t. Below is my argument as to why.
Honestly, I'm a bit sick of seeing the argument that because we stopped outright banning things from certain sourcebooks, the game has gotten out of control. I would contend that this is a straw man argument, and a scapegoat for the real problem that most players at this game don't want to recognize. This game (Vampire the Masquerade) is not balanced. It never has been. It never will be. The esoteric powers of the 2nd Edition Dark Ages Companion are not any less balanced (and for the most part are actually far weaker, at least from that specific example) than powers from the Core book. But even just looking at the Core book, the system is quite clearly not balanced. It wasn't written to be.
Now this makes things very difficult in a LARP. In LARP where PvP is the norm, balance is more of a concern than in tabletop where you are all supposedly on the same side. Nevertheless we have chosen to move on and play this game anyway. However at some point, before I ever joined this game, it seems like ECC started pretending that the game should be balanced and we started hearing things about how to maintain this balance. It seems to me that this is a likely candidate of the time that a great deal of the problems this game has with trust might have started. If we pretend that the game is balanced, then we get far more easily upset when we see that other players have things more powerful than us. The problem is that it’s fiction. This game will never be balanced. We would have to rewrite the entire system from the ground up to make that happen in truth.
Far too often the esoteric powers are blamed for being broken. And some of them are. But some of them are also far weaker. Just like some Core book powers are cracked as all hell, and some are noticeably weaker. I will still contend that I have never read a discipline more powerful than Presence in the entire game. And yes I am including every known path of blood magic in that assertion. Blaming the powers that you don't necessarily know as well is the easy scapegoat, but if you really look at them, simply isn't true. Limiting the game back to Core Book will not make the game more balanced, it will just make it smaller and more uniform. And maybe that's what some players want, but I would ask that we please stop contending that it is necessary to cut books from our repertoires to balance the game. Or if you must, please at least provide specific examples of what needs to go and why, rather than lumping everything into a catch-all such as saying that all Dark Ages material is broken and needs to go. When specific examples are provided, intelligent discussion on the topic can happen. When we lump things into overlarge and ill-represented categories, all we can do is rage.
Now I do agree that far too often, powers are used as ways to bypass story. This however is not a problem with too many powers in play. The kind of players who just want to wave their dick around will find a way to wave said dick, whatever powers it happens to be made of. That is a factor of the kind of player, not the allowance of certain powers. All that limiting the available powers will do for that problem is force all the dick wavers to be waving around far more similar dicks rather than having unique tattoo patterns to show off when waving them (I may have taken this analogy too far).
If the players don't want to deal with a certain part of the game, even things many of us, myself included, consider absolutely vital parts such as feeding and Morality Paths, they will find a way to do so, whatever powers are or are not in play. For years and years (and now again it seems) no one wanted to deal with feeding. So for years we had an incredibly abstracted feeding system that basically let everyone ignore feeding as a thing. I don't know why. I hated it. I think feeding is vital to a game like this and it reminds people that they are playing vampires rather than humans with superpowers. But I was in the minority so I sat there and vaguely looked forward to the rare time I would test down 4 times and get a feeding botch, which was the only way to get a feeding scene.
I think as long as we continue to focus on artificial causes for our problems, we won't address any of our actual problems. We need to collectively recognize that this is not a balanced game and become ok with that as a community if we're going to keep going. We need to stop feeling butthurt because someone else over there has better powers than you do. That's just part of the game we are playing and I think that such recognition of the particulars of this game is the only way we are ever going to manage to start to cut away at the awful undercurrents of bile and mistrust running through this game.
Anyway, that’s my position. I now stand ready for counterargument from those I know will disagree. I only ask that it stay civil and on the point. I think this is an issue that should be discussed above board, and that even if we don’t come to an agreement (unlikely in any case) it might help us see more of each other’s points clearly, outside the context of election speeches which we are either compelled by allegiances to firmly support regardless or decry as heresy without reading.
*This message is not endorsed or approved by any HST candidate.