Post by Justin on Feb 12, 2006 14:00:08 GMT -8
The following are expected to be the character generation rules for the Mage game at EC. If you have an existing character and violate some of these rules, don't panic. Anything that has already been approved by prior administrations will/has been accepted by the current administration. Use the standard character generation rules in the Mage core rule book plus these house rules:
~No traits at 5.
~Max Willpower 7 at character generation
~Arete is capped at 2.
~Backgrounds higher than 3 require approval from storyteller. This includes Adversarial Backgrounds. Node and Chantry cannot be purchased at character generation, but it can be earned through IC actions (and the proper expenditure of XP in the case of Chantry).
~All merits and flaws require approval from storyteller. Some are more likely to be rubberstamped then others (the 16-point invincible merit is banned, for instance). Merits and flaws from books older than Revised are unavailable as a general rule, and if you would like for your Storytellers to take something into consideration, please e-mail them with the what and whys.
~Rotes are run as per the Rotes post made on the Mage OOC Board.
Available Traditions:
Akashic Brotherhood
Celestial Chorister
Cult of Ecstacy
Dreamspeakers
Euthanatos
Order of Hermes
Sons of Ether
Verbena
Virtual Adept
Hollow Ones
Orphan
Psychics and Sorcerers are allowed, but are approved on a case by case basis.
For both of these options, use the standard character creation rules from the Sorcerer: Revised book. All Paths and Psychic powers are approved on a case by case basis currently. It is helpful to discuss the character during creation with your storytelling staff.
*Odd character concepts, such as Technocrats or other supernatural may be approved at ST discretion. Please be sure to have a good story already in place and remember that this is a Mage game, so the focus on alternate supernatural types will be minimal
~No traits at 5.
~Max Willpower 7 at character generation
~Arete is capped at 2.
~Backgrounds higher than 3 require approval from storyteller. This includes Adversarial Backgrounds. Node and Chantry cannot be purchased at character generation, but it can be earned through IC actions (and the proper expenditure of XP in the case of Chantry).
~All merits and flaws require approval from storyteller. Some are more likely to be rubberstamped then others (the 16-point invincible merit is banned, for instance). Merits and flaws from books older than Revised are unavailable as a general rule, and if you would like for your Storytellers to take something into consideration, please e-mail them with the what and whys.
~Rotes are run as per the Rotes post made on the Mage OOC Board.
Available Traditions:
Akashic Brotherhood
Celestial Chorister
Cult of Ecstacy
Dreamspeakers
Euthanatos
Order of Hermes
Sons of Ether
Verbena
Virtual Adept
Hollow Ones
Orphan
Psychics and Sorcerers are allowed, but are approved on a case by case basis.
For both of these options, use the standard character creation rules from the Sorcerer: Revised book. All Paths and Psychic powers are approved on a case by case basis currently. It is helpful to discuss the character during creation with your storytelling staff.
*Odd character concepts, such as Technocrats or other supernatural may be approved at ST discretion. Please be sure to have a good story already in place and remember that this is a Mage game, so the focus on alternate supernatural types will be minimal